Natalie started her career as a writer before moving into gaming and tech. At Electronic Arts, she worked across multiple game studios, helped launch the company’s first streaming subscription service, and shaped early-stage experiments like the dual-screen gaming experience Xfinity Games. At Unity, she led product marketing first for VR/AR (virtual/augmented reality) and later for film, helping programmers and artists around the world harness the latest real-time rendering tools and working on partnerships like Disney. She’s spoken at SxSW, Sundance, GDC, and other developer conferences. Her core passion is storytelling in all its forms.